Banks CNN TEN
CNN 10 is an on-demand digital news show ideal for explanation seekers on the go or in the classroom. Ms. Kelly Banks discusses the different ways she uses this free resource in her classroom.
Canvas Did Ya Knows!
In this session, Stephanie and Erin show you a few features in Canvas that you may not already know about! These include the Canvas status page, course copy, Canvas Community, and Canvas Commons. Join us to hear about a few of our favorite, but...
Chrome Extensions for the Classroom 2021 ~ Matthews
This session will cover some Google Chrome extensions designed to save educators time and resources. to work more efficiently. During the session, a link will be posted with even more Extensions to use!
Create - Engage - Collaborate with Wakelet! ~ Banks
Learn how to create “collections” of materials that can easily be shared in your digital (or traditional) classroom for FREE with Wakelet! Collections can contain images, videos, text, web links, cloud documents, FlipGrid videos, and more....
Creating a Google Site
Jeannie Steer shows you how easy it is to create a google site, as well as some great uses for it beyond just a regular "website."
Creating with Canva~Gaines
In this session, we will learn how to utilize Canva's free features to create professional looking designs with a few clicks of a button! PRESENTER: Jenna Gaines
Creating With Clips
Clips is a free app on iPads and iPhones that takes the "work" out of video editing! Students and teachers can easily hop into creating videos with graphics, emojis, text, and more! Students will enjoy the look and familiar feel of social media,...
Creative Projects for Assessment ~ Carriker
Discover different ways to assess students virtually and face to face using creative projects. GRADE LEVEL(S): High School SUBJECT AREA(S): Math Creative Projects PRESENTER: Susan Carriker
Digital Student Portfolios
Learn how to use free #edtech tools to create digital portfolios to use in lieu of standard assessments. PRESENTER: Susan Carriker
Gamification with Griggs
Gamification is incorporating game-based ideas into the classroom. Gamification can be used for classroom management, material review. student incentives, and much more!